Monday 30 January 2012

La Casa Batllo...

The Casa Batllo was not an original Gaudi creation, it was but a restoration of an already existing building. Built in 1877, It was remodelled between 1904-1906. The local name for the building is 'The House of Bones' due to its visceral, skeletal and organic qualities. Identified as Art Nouveau, it seems Gaudi had intended to avoid using straight lines during reconstruction of this classical building based in the prosperous district of Barcelona.

Antoni Gaudi himself was a Spanish Catalan architect and figurehead of the Catalan Modernism Movement. His work was a reflection of a highly distinctive and individual art style, integrating a series of crafts such as ceramics, stained glass, wrought iron forging and carpentry. Gaudi rarely drew detailed plans of his work, instead he preferred to model three dimensional scale models and adjusting them as he saw fit.

Before embarking on such a colourful and challenging project, I feel it is very important to develop an understading of Gaudi, his work and what motivated him. To achieve this, I researched a number of architectural books and online sources to further enhance my knowledge of his career.

In the book 'Gaudi, The Visionary' by Robert Descharnes & Clovis Prevost it is said that 'Once, while attending a lecture on Gregorian music, Gaudi was asked his opinion on the subject. Without hesitating, he replied, "I did not come here to learn music, but architecture." Gaudi never strayed from his vocation; rather, he called upon everything in his experience to nourish it. On frequent occasions throughout his colourful career he would plunge with characteristic enthusiasm into painting, sculpture, interior decoration, even cabinet making. He was an architect as Michaelangelo was a sculptor'  This sort of insight creates a platform of which to analyse his work and goes to show how much of an artist Gaudi was, not just an architect.

It was also an excellent source of references, due to the private nature of the Casa Batllo Estate, imagery is difficult to discover, yet I was able to extract a number of sources to fuel my development:










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