Friday, 23 March 2012


made a start on some actual asset work, which makes a nice change from structural design. The desk, currently a work in progress, mesh needs finishing and defining further.

Wednesday, 14 March 2012

Sunday, 11 March 2012

and so on..

- Added Long light which still needs to be unwrapped, textured and light mapped. but it has been implemented to develop a greater sense of completion and a more accurate view of the overall composition.

-Preliminary lighting, from both the hanging light and the natural light from the floor above.

-Gradient on the wallpaper has been edited to involve more colour which ultimately makes the scene look much warmer.

-Olive trim has been adjusted.

-Vector design needs editing. Thicker swirls, as it looks a little weak at the moment. Perhaps add some shine to decal as well.

-Lighten the wood texture from a dark mahogany to a lighter edition

-New Tile texture on the floor needed

-A few lightmap issues on the wall mesh, needs to be finalised.

Saturday, 10 March 2012


After spending a number of hours today developing some vector drawings, I finally  managed to create the 
articulate pattern that sprawls across the  staircase walls of the environment. Using specific vector programs
to maintain pixel density, which assists in forming a clean decal texture.

Applied to the wall, the scene begins to take shape, alongside some early stage vertex colouring up the walls. This allows me to develop a greater sense of composition and a few errors are brought to my attention, mainly texture and colour corrections. To be adjusted...

Friday, 9 March 2012


Staircase has finally reached a more complete stage where it can be flipped to create a more majestic entrance to the environment. Alone it looks a little cramped and squandered.

Collision has been applied to most of the meshes, resulting in a more coherent level to play around with.

The waiting room and Staircase have been connected together to create a greater sense of space for the level.

Tuesday, 6 March 2012

Late update..

Due to an unexpected fracture of my 5th metacarpal in my hand, It has been a couple days since I last touched the level. Dipping in and out of hospital and becoming adjusted with my new hand movement, I finally  made time to develop the models further. Starting with the sprawling support post, other updates include: banister designs, mosaic floor texture (preliminary) and further wall development.