Friday, 23 March 2012
Wednesday, 14 March 2012
Sunday, 11 March 2012
- Added Long light which still needs to be unwrapped, textured and light mapped. but it has been implemented to develop a greater sense of completion and a more accurate view of the overall composition.
-Preliminary lighting, from both the hanging light and the natural light from the floor above.
-Gradient on the wallpaper has been edited to involve more colour which ultimately makes the scene look much warmer.
-Olive trim has been adjusted.
-Vector design needs editing. Thicker swirls, as it looks a little weak at the moment. Perhaps add some shine to decal as well.
-Lighten the wood texture from a dark mahogany to a lighter edition
-New Tile texture on the floor needed
-A few lightmap issues on the wall mesh, needs to be finalised.
Saturday, 10 March 2012
After spending a number of hours today developing some vector drawings, I finally managed to create the
articulate pattern that sprawls across the staircase walls of the environment. Using specific vector programs
to maintain pixel density, which assists in forming a clean decal texture.
Applied to the wall, the scene begins to take shape, alongside some early stage vertex colouring up the walls. This allows me to develop a greater sense of composition and a few errors are brought to my attention, mainly texture and colour corrections. To be adjusted...
Friday, 9 March 2012
Staircase has finally reached a more complete stage where it can be flipped to create a more majestic entrance to the environment. Alone it looks a little cramped and squandered.
Collision has been applied to most of the meshes, resulting in a more coherent level to play around with.
The waiting room and Staircase have been connected together to create a greater sense of space for the level.
Tuesday, 6 March 2012
Due to an unexpected fracture of my 5th metacarpal in my hand, It has been a couple days since I last touched the level. Dipping in and out of hospital and becoming adjusted with my new hand movement, I finally made time to develop the models further. Starting with the sprawling support post, other updates include: banister designs, mosaic floor texture (preliminary) and further wall development.