Thursday, 16 February 2012
Monday, 13 February 2012
|Taking a quick break from modelling the ground floor, I focused|
on Unwrapping and Normal Mapping my Doorway. I have baked
it from a higher poly model to further enhance its curvaceous nature.
(still to be lightmapped)
|Sidewards view of the waiting room, which is the initial|
starting point for my environment. Noticeable features include
the 'Mushroom' shaped chimney section.
|Plan view of the waiting room|
What I've found when attempting to whitebox my lower floor, was due to the organic, flowing geometry of the rooms, I would have to put considerable detail into the mesh to develop an insight into how lighting works, whether the proportions are correct, If my models would snap to the grid appropriately. To avoid needless running around in circles, I just dived in following my layout plans and measurements to create my Final Model. So far it is proving highly time efficient and errors have been minimal.