Friday, 23 March 2012

desk


made a start on some actual asset work, which makes a nice change from structural design. The desk, currently a work in progress, mesh needs finishing and defining further.

Wednesday, 14 March 2012

Small changes

not alot of major changes today, just minor tweaking, but it improves the overall polish of the scene.


top floor lighting


lighting


Sunday, 11 March 2012

and so on..



- Added Long light which still needs to be unwrapped, textured and light mapped. but it has been implemented to develop a greater sense of completion and a more accurate view of the overall composition.

-Preliminary lighting, from both the hanging light and the natural light from the floor above.

-Gradient on the wallpaper has been edited to involve more colour which ultimately makes the scene look much warmer.

-Olive trim has been adjusted.

-Vector design needs editing. Thicker swirls, as it looks a little weak at the moment. Perhaps add some shine to decal as well.

-Lighten the wood texture from a dark mahogany to a lighter edition

-New Tile texture on the floor needed

-A few lightmap issues on the wall mesh, needs to be finalised.

Saturday, 10 March 2012

Vectors




After spending a number of hours today developing some vector drawings, I finally  managed to create the 
articulate pattern that sprawls across the  staircase walls of the environment. Using specific vector programs
to maintain pixel density, which assists in forming a clean decal texture.




Applied to the wall, the scene begins to take shape, alongside some early stage vertex colouring up the walls. This allows me to develop a greater sense of composition and a few errors are brought to my attention, mainly texture and colour corrections. To be adjusted...

Friday, 9 March 2012

More



Staircase has finally reached a more complete stage where it can be flipped to create a more majestic entrance to the environment. Alone it looks a little cramped and squandered.

Collision has been applied to most of the meshes, resulting in a more coherent level to play around with.

The waiting room and Staircase have been connected together to create a greater sense of space for the level.

Tuesday, 6 March 2012

Late update..





Due to an unexpected fracture of my 5th metacarpal in my hand, It has been a couple days since I last touched the level. Dipping in and out of hospital and becoming adjusted with my new hand movement, I finally  made time to develop the models further. Starting with the sprawling support post, other updates include: banister designs, mosaic floor texture (preliminary) and further wall development.